OK, so, here's my idea.
PHASE 1: Using existing rudimentary Flash animation and language translation technology, I create a program that can "translate" text into stick-figure animated short films. Most sentences that people write use a limited assortment of combinations of subjects and verbs, settings and people. Much the same way you copy a paragraph of text in English and paste it into babelfish, so too would you paste a block of text into the text-to-movie translator. Of course, the text would have to be a narrative of sorts, e.g. I got outta bed this morning, blew my nose, and blood came out.
PHASE 2: I get the program to randomly access publicly available blogs and recognize narratives within these blogs (as opposed to rants, raves, etc). The program translates people's blogs into bloovies, bloggies, movlogs or perhaps blilms.
PHASE 3: After working up this prototype, I get some funding and make the graphics and translation a bit better. No more stick figures. Something more along the lines of Grand Theft Auto.
PHASE 4: As an add on, I install "filters" that allow the user to render a block of text in a certain cinematic style. For instance, if you wanted to see "What I Did Last Saturday Night" as directed by Gaspar Noe, or Speilberg, or Scorsese, or whomever, you could. You could see "What I Did Last Saturday Night" as an art film, or as a Martin Lawrence vehicle.
PHASE 5: Rather than tell people what you did last night, you can show them by sending them a link. Or perhaps we'll all have Video Ipods, only w/ bigger retractable screens, so when I'm all, "whaddyou do last Saturday night," you'll be all, "well, let's take a look." And you'll whip out your VIPod, show me what's what, and we'll all have a laugh.
possible objections:
#1 Realism - The human faces and voices have been the biggest stumbling block (see The Polar Express and voice simulation software ). It seems no matter how crisp the detail in CGI images of faces are, we can still detect the differences, and they still seem ultra creepy. So, at first, we're going to have to make due w/ "What I Did Last Saturday Night," the animated series. But maybe that's more fun than the real thing anyway. As far as voice goes, you can do your own voice over of events, and do imitations of your friends for the dialogue.
#2 "We're losing the human touch, this is the death of storytelling, what will we talk to each other about, wa wa wa!" Yes, yes, we've all heard this objection before. When we tell stories, we're more in dictation mode than interaction mode. Nothing wrong w/ using motion pictures to communicate more than we do now. Humans will always have to create content for motion pictures, and those pictures will only have meaning if they relate to our social lives. If you don't like it, then stop watching TV, films, etc.
#3 "Who wants to read someone's shitty life (see My Bloody Nose above), let alone watch it and listen to it?" Good point. But I'd watch shit on TV that I wouldn't have the patience to read. Maybe I'm lazy like that, but I think I'm in good company. Moving pictures are fun. Someone recently made the point to me that 'Reality TV' fulfills a different desire than fictional TV - the desire to survey. It doesn't have to be "good" b/c its real. We'll always want to know more about our fellow humans. I, for one, would rather watch your Saturday night as directed by David Lynch than read about it. Or at least I'd like the option of that.
At the very least, something in this vein would be of use to funders or executive producers (for turning screenplays into rudimentary versions of the finished product, sort of a halfway step between storyboarding and the final cut). If you're poring millions into a big-budget action film, then you'll want as good of an idea of how things are going to go as you can get. Sure, there will always be un-simulatable x-factors like actor performances, but the less unknowns there are, the happier producers will be. I'd imagine CGI films already work something like this.
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