Showing posts with label addiction. Show all posts
Showing posts with label addiction. Show all posts

Thursday, April 25, 2019

Why do some people believe smartphones and social media are harmful?

I try to read and listen to critiques of smartphones and social media with an open mind. Typically, these critiques note the addictive qualities of these technologies and lament their effects on our abilities to engage in deep, sustained contemplation and substantive social interaction. A decade of experience conducting research on the uses and effects of social media has taught me to be skeptical of these claims. The first thing we would expect to see, if these claims were true, would be vast differences between those who use smartphones/social media a lot and those who use them a little or not at all. Among younger folks, we'd expect differences in academic achievement. Among everyone, we'd expect differences in happiness, well-being, depression, and/or the nature of their relationships with others. Even if such differences existed, this would not necessary suggest that these technologies caused changes in individuals. Perhaps individuals possess some existing characteristics (such as a lack of a clear sense of purpose in their lives) that, ten years ago, would have caused them to watch a lot of television and be unhappy, and that now causes them to spend a lot of time on Facebook and be unhappy. When I look at the sum total of what studies have found over the past ten years, I don't even see much evidence of the correlations you would expect to see if the claims were true. To the extent that there are correlations between use and negative outcomes, the magnitudes of the effects tend to be small (far smaller than is suggested by the level of concern they've prompted among many).

This doesn't rule out the possibility that within the more recent past (say, within the last year or two), smartphones and social media may have started to have the kinds of negative consequences about which many people worry. Research moves at a slow pace, and the technologies and the ways people use them are changing. Personally, it's hard to look at some of the freshmen I teach in large lecture classes, who are seemingly unable to stop using their phones, and not think, 'Maybe the worriers are right after all. Maybe we had to wait until a generation of young people had a chance to develop technology use habits at a young age to really see the effects of the technologies on people.' I'm passionate about doing whatever we can to establish solid evidence of the effects of smartphones/social media use on mental health, academic achievement, and relationships. I'm passionate about improving our measures. I don't want to set the bar for evidence of pernicious effects unrealistically high. I just want to see solid evidence before I believe the worriers.

At the same time, I think it's worthwhile for those who worry about the effects of smartphones/social media to consider alternative explanations for what they see. If there turns out not to be evidence of smartphones and social media's pernicious effects, why might it seem as though they have those effects?

I think part of it has to do with the people that worriers observe. Often, they observe young people: children and adolescents. The adults they observe, including themselves, often have the types of jobs (academic jobs; journalism; social media managers) that allow them flexibility in how they spend their time. This is what children and journalists have in common with one another: they have flexible schedules. There are no clear boundaries between work, play, and social time. Under these circumstances, social media, it would seem, can be pernicious. It can be habit-forming to an extent that feels addictive, crowd out deep thought with shallow distractions, put you on a hedonic treadmill that feels impossible to get off.

But these are not the circumstances of the average person.

Most people, in the United States and in the rest of the world, have more structured lives. They spend large periods of the day working or care-taking family members. Do they use smartphones/social media while they work and care-take? I'm sure some of them do. In the absence of smartphones/social media, would some of those folks have engaged in other non-work/non-care-taking activities such as socializing with co-workers face-to-face or watching television? Probably. In any case, it's clear that research on leisure use of smartphones and social media at work ('cyber-loafing' is the humorously antiquated name for this) and use while care-taking is important, but also clear that we should not assume that social media plays the same role in the lives of individuals with more structured lives as it does in the lives of those with less structure.

What I suspect is that many people, perhaps most people, spend most of their days engaged in work that is not especially stimulating or fulfilling, but that pays the bills. At the end of the day, they want to relax. Ten or twenty years ago, they might sit down in front of the television and unwind. Today, they might break out their smartphones (perhaps while also watching TV) and sift through social media posts, exchange messages with friends, and catch up on the day's events. This kind of use would serve roughly the same function as TV use ten or twenty years ago - relaxing after a hard day's work - while helping them to feel connected to far-flung friends and family (an especially valuable perk to those who work at home and may feel isolated).

Does their smartphone/social media use come with some bad side effects, such as exposure to an aggressively polarized online culture war, or exposure to plenty of misleading or untrue information? Sure, but when was it otherwise? Didn't exposure to TV come with plenty of bad side effects, such as exposure to a skewed version of reality, one that often trafficked in violence and ugly stereotypes? I don't mean to rely on the TV comparison as a way of excusing the many problems with online life. But I think it's worthwhile to bring up so as to correct the belief that our leisure time, in the past, tended to be especially productive and pro-social.

Perhaps the lives of certain people (those with flexible schedules) have changed a great deal due to the popularization of smartphones and social media. Perhaps they are suffering and they're angry at the creators and supporters of smartphones and social media, and in their anger, overreach in their claims about the effects of smartphones and social media. Perhaps not! But I hope to make the case that to believe that smartphones and social media are not problematic for the majority of their users is not something that only industry shills do. There is a sensible reason, if an untested one, to believe this.

Sunday, December 09, 2018

White Flight Part 2: When the upper class disconnects

It's been awhile since I've published anything in this blog. Mostly, it's been the incentive to publish in peer-reviewed journals in order to attain tenure that's to blame for the lack of blog productivity. I continue to have stray, undeveloped thoughts about media uses and effects, and there are a few drafts of blogs waiting to be finished, but in the meantime, here's one that's been percolating of late.

There are reports from the past year that many highly-educated, upper-class or upper-middle-class parents are raising their kids with minimal or no screen time, primarily out of fear of its addictive qualities. It seems to start with lay theories of people who work in the tech industry and/or people who live in Silicon Valley - people with a very idiosyncratic perspective on media technologies. One could look at this particular group of parents as experts, given their unusual access to the ways in which these technologies are developed, marketed, and used. But it's also possible that their experience skews their perception of the extent to which these technologies actually are addicting or otherwise pernicious.

One possibility is that the parents are right, that the technologies are pernicious, at least when used in what they deem to be excess. Another possibility is that they're mistaken, that the technologies are merely a new form of communication, like books or telephones, not bad in and of themselves. For now, I want to set aside that issue and focus on the repercussions of a certain type of young person - an upper-class young person - dropping out of the social media universe (or never participating in it in the first place).

There might be a new kind of digital divide, one in which upper-class young people are not participating in or contributing to online social spaces. Those young people will, of course, communicate with one another, through face-to-face social networks if not through technologies that upper-class parents look at with less fear (the good ol' fashioned phone; Facetime/Skype; maybe even texting). They'll use the internet, of course, but primarily for work, or the consumption of curated content with high production values.

Meanwhile, the hurly-burly social media universe - the YouTubers, the memes, the bullying and the overnight fame, the narcissism, confessions, and anonymous social support, all overcrowded with ads - will continue to exist. If the hostility and hate speech get worse and worse, and if other people become helplessly addicted to its pleasures? Well, that's their problem. It's hard not to think of the 'white flight' of privileged families from the sites of fear and anger of yesteryear - urban centers. Privileged young people's image of the unruly social media universe will be akin to the caricature of urban life that children of the 80's grew up with: they will see the most sensational worst-of-the-worst stories, and have no personal experience with it to temper these simplistic, negative depictions. When they get to college, whether or not they grew up on the internet could be as important as whether they grew up in a one-stoplight Midwestern hamlet or Brooklyn. The social distance between a lower-middle class child who spent hours on social media from age 9 and an upper class child who read books and played Dungeons and Dragons at his friend's house, even if those two kids grew up across the street from one another, might be immense.

Among the many fears that social media evoke is the fear of the filter bubble: that subtle social media algorithms and quirks of human behavior will work to balkanize societies. Ten years after the popularization of social media, evidence seems to suggest that the opposite has happened, that we vastly overestimated the power of those algorithms, underestimated the extent to which offline social networks of old were already balkanized, and underestimated the serendipity and unpredictability of evolving online social networks. If balkanization occurred, and if it is occurring again, it may be between those who were/are socializing online and those who were not/are not.


Tuesday, July 12, 2016

What Does Everyday Media Use Look Like? (and why this might bias our perception of digital media's effects)

Two brief anecdotes:

1: I’m sitting in Railroad Park in Birmingham, enjoying a breezy, temperate Saturday morning. A few folks pose for a photo that someone else takes with a smartphone. I guess I notice these people first in part because I cannot take a picture with my smartphone - the camera in it is broken. There is nothing like being robbed of something that you have taken for granted to get you to notice it more and to think about it more. I see a few other people in the park typing messages on their smartphones. Other people talk to one another face-to-face. Others stand around and take in the landscape, pet other people’s dogs, read a magazine or a book. And here I sit, typing on a laptop. What do we look like to each other? What kinds of assumptions might we be making about each other based on what we're doing in a public place with or without media technologies?

2: I'm enjoying a beer and a musical performance at Band of Brothers, a new brewery here in Tuscaloosa. The beer, the music, and the general vibe are all great. At the end of the performance, the lead singer, an elegant, attractive, charismatic young woman sits down at a table near the stage, gets out her smartphone, and seems to instantly transform herself into a zombie, hunched over a tiny screen that illuminates her dead-eyed stare.

It isn't hard to find people who are concerned about excessive media technology use (in particular excessive smartphone use). The most popular books about digital media use and the most popular articles take a pretty dim view of it. If there was a utopic moment in the history of such technologies, that moment seems to have passed. This recent commercial for Cisco feels like a relic of a time before we became so deeply suspicious of digital media (perhaps it's a response to that suspicion. Why else would we need a "pep talk" about the virtues of technology?). 

Where do we get these ideas about media use? Or: why are we so keen to agree with, and so reluctant to question, those who provide anecdotal evidence of its ill effects?

Often times, we are heavily influenced by our direct observations: we look at the people around us, the students in our classes, the family members at our cookouts, the friends at parties, the kids at our friends' houses, and the people in the park. Direct observation informs our intuition, and we seek out confirmation of that intuition in the books, blogs, articles, and documentaries we consume.

I've been thinking about how the relationship between our typical first-hand observations of media use and the actual fact of media use (regardless of whether or not it is observed by others) has changed over the years, and how this might influence our opinions of media use and its effects and may, in part, account for the dystopic view that seems to be dominating public discourse on the topic. 

One change: media use has become more public, and hence more visible. People watched a lot of TV before, teens used instant messenger a lot before, but they engaged in these activities mostly in their own homes. The ascendant variety of media use, mobile media use (primarily smartphones), is much easier to observe than TV use or AIM use on a home computer. Thus, we may think that there is a lot more media use going on than there was before, but this may be distorted by the fact that it is simply more easily observed. Evidence suggests that average screen time is increasing, but by the way people talk about digital media, you would think we spent very little time staring at screens before the smartphone, or that smartphones have doubled the amount of time people spend looking at screens (the real change in average screen time among Americans over the past 4 years is probably around 7%).

There are, of course, older media that are used in public: books, newspapers, and magazines. But there is an important difference between print media and smartphones: in the case of print media, it is easy for observers to know precisely what the print media user is reading while it is difficult for observers to tell what users are doing with mobile media. Observers cannot see the screens of smartphone or tablet users; even when observers physically can see the screens, there is an expectation that they do not look too closely at them. So, observers know that the other person is using media but they don’t know how they are using it: work email, liberal news, conservative news, nearby places to eat, connecting with family members on social media, bragging on social media, looking up how to build a bomb, how to build a raised-bed garden, etc.

What they are doing with media really matters. If they’re being social and supporting others while staring at the plastic rectangles in their hands, then this is very different than obsessing over how many people like what they've just posted on social media, and both these things can be done on the same website or application (e.g., Snapchat, Facebook, Reddit). There is such a broad range of activities in which a public media user could be engaged. My sense is that an anxiety arises simply because observers know so little about others that they share space with.

Then there's the question of what people would be doing if they weren’t using their phones. How do the particular activities in which they are engaged on their smartphones stack up to those other possibilities? If they weren't engaged in those media use activities, would they be talking to other strangers face-to-face? Would they be reading a magazine? Would they have spent time in deep, productive contemplation? Would they have stood there and dwelt on a mistake they made the day before? Would they have stayed home and watched TV? I ask these questions not in a rhetorical sense, to assert that the fear and resentment so many feel about media use is exaggerated. I raise them because I honestly don’t know, and that I believe that one cannot honestly say whether the fears about increased screen time and smart phones are justified or not without evidence that speaks to these questions. 

What about witnessing the media use not of strangers, but of someone more familiar to us: a friend, spouse, parent? Our observations of strangers are largely free of interpersonal influences; whether two people at the park talk to one another or ignore one another and stare at their smartphones doesn't directly affect our interpersonal relationships with them or anyone else. It's simply a snapshot of behavior in our society. When we witness the media use of someone with whom we have some sort of relationship, there is an emotional component to our judgment of their use. Commonly, we compare their media use to one particular alternative: having a good conversation with us.

This view ignores other alternatives. If they didn't have a smartphone or laptop, perhaps they would have elected to watch television, or would have elected to leave the room and call a friend on a landline phone in the other room, or would have read a book, newspaper, or magazine. Perhaps we would have had all of their attention instead of some of it, but perhaps we would have had none of it. We only see that they are not talking to us, which is something we wouldn't see and be reminded of if they were not in the room with us.

Compare the experience of sharing a room with someone you know while that person uses a smartphone to the experience of watching TV with someone you know. In the case of the TV-watching friend, we know what our friend is watching; we're watching it, too. In the case of the digital media user, we're likely to fear the worst when we can't see what the other person is doing on their smartphone or laptop, and the fear (of not really knowing this person and what they're up to) likely has a greater impact on us when it is a close friend, spouse, child, or parent. TV can spark conversation, but then again, so can smartphone use. During my casual observations of smartphone use at bars and coffee shops, I've noticed frequent "screen sharing" behavior in which phone use serves as the impetus for conversation rather than an alternative to it. I've also participated in such "phone-aided" conversations at home with my wife.

When we see other people using smartphones and laptops, we feel ignored. We often compare the situation to ideal alternatives rather than making the effort to determine what the likely alternatives might be. We don't think about what the person is doing with the media (often because the expectation of privacy prevents us from knowing this). When we see the elegant, charismatic performer transformed into a hunched-back zombie, we feel a visceral repulsion. This is what we do by default. We then seek out justification for these feelings in anecdotes, books, articles, documentaries, etc.

Making any sort of correct judgment about the impact of media technologies on society necessitates that we recognize the ways in which we respond emotionally to the sight of other people's media use. By the looks of the most popular opinions on smartphone and laptop use, many of us have yet to take that step.


Saturday, January 02, 2016

The Awkwardness of Walking a High School Hallway (or, Digital Tribes: Gamers, Socialites, and Information Seekers)

This thought came to me while reading this New York Times article on app makers' attempts to understand how teens use smartphones and what they want out of the experience. In particular, I was struck by this sentence: "And when your phone is the default security blanket for enduring the awkwardness of walking a high school hallway, it feels nice to have a bunch of digital hellos ready with a swipe."

I thought of my own experience in high school. Indeed, it was awkward. I didn't have a phone as a security blanket. I suppose I just thought about the things that mattered to me as a way of escaping the awkwardness. I thought about the video games I'd play when I got home, or the movies or music I loved. Social media didn't exist. Maybe I thought about hanging out with my friends the following weekend.

Also while reading this sentence, I thought of my nephew (age 9) and niece (age 5). They're both too young for social media and smartphones, but I started thinking about what they'd be like when they are old enough to use these things. My nephew is already enamored with video games, in particular Minecraft. It seems unlikely that he'll be a heavy user of social media, and very likely that he'll spend a lot of time playing video games. My niece plays video games, and I honestly am not sure whether she'll stay interested in video games and/or develop an intense interest in social media, like many middle school and high school girls.

But as I read this article, and as I imagined how my nephew and niece would use media when they get to high school, a picture started to emerge in my head, a picture of at least two, maybe three, relatively distinct "tribes". One tribe spent most of their screen time using social media like Instagram or Snapchat. Another tribe spent most of their screen time playing video games. Of course, there would be some overlap: the gamers wouldn't totally forsake social media, and those who spent a lot of time with social media would also play some games. But they would differ in terms of how these media experiences fulfilled some fundamental needs or desires, how digital media provided a kind of default security blanket for them during the awkward teenage years.

For the gamers, video games would deliver a sense of challenge and accomplishment, and sometimes a sense of esteem (others see what you've accomplished and admire you). They also would provide camaraderie via the community of gamers.

For the social media users (let's call them "socialites"), social media would deliver a sense of social support and esteem, evidence that people are paying attention to you, that people like you, that you're not alone.

And perhaps there would be a third group: information seekers/entertainment consumers - people who use media primarily to consume rather than interact; consume news, consume educational material, consume movies, music, etc. I think I was one of these types of people in high school, and I think they still exist in high schools. Some kids aren't that into gaming or social media. They love movies, music, books, etc.

These are distinct groups driven by distinct desires. This brings me back to the Uses & Gratifications theory, a theory that I'm not too fond of (because I don't think people are very good at reflecting on why they use media), but might be of some use to help determine what the positive or negative effects of media might be.

So what? Why do these categories matter?

Well, for light-to-moderate users, all of these types of media use might help to keep young people happy and engaged with the world around them, give them a sense of belonging and fulfillment. The particular kind of media use that provides that sense of belonging and fulfillment won't be the same for everyone.

What about heavy media use? Well, heavy use is probably bad for all groups, but bad in different ways. For those in the social tribe, heavy use would be associated with a kind of fragile ego and need for validation from others, and preoccupation with this validation. For gamers, heavy use would be associated with not caring about accomplishments in the real, non-game world (i.e., not caring about grades, not caring about social connections with real-world peers, not caring about one's health, etc.), a kind of disappearing into the game world. For information seekers, heavy use might be associated with a kind of "filter bubble" problem: they get further and further into a particular view of the world without being forced to see messages from other perspectives or without interacting with people who, inevitably, will hold at least slightly different opinions.

If you just measure "internet use" or "smartphone use" as they relate to these outcomes, you might not find any effects, simply because the lack of effects in the other two groups "washes out" the significant effect in a single group. That doesn't mean the effects aren't there. By differentiating among these tribes (not necessarily by asking young people how they identify, but by measuring their actual use of video games, social media, and information/entertainment consumption), we would be able to see these different effects.

I'm usually quite skeptical of metaphors used to describe media technologies. Such metaphors tend to highlight the ways in which media technologies are similar to something else while ignoring all the ways in which it is not, and they seem chosen chiefly to support the pre-existing beliefs of the metaphor user. Do you think that a new media technology is harmful? Liken it to cigarettes or crack cocaine. Think that it's benign, or even helpful? Liken it to chess or painting or family.

But the security blanket metaphor seems a bit less...deterministic than these other metaphors. Of course, if one were to take it literally, it does have a negative connotation: the image of teenagers clinging to blankies evokes a kind of pathological arrested development, kind of like a pacifier. But what I like about the metaphor is that as long as you don't take it too literally, it helps you think about what young media users get out of the experience - security, comfort - and, at least for me, it doesn't dictate that this gratification come from a particular type of media experience.

Saturday, September 21, 2013

Choose your metaphors wisely

The term "digital detox" is now in the Oxford English Dictionary. This suggests a certain cultural awareness of the concept of media overuse which, to someone studying self-control and media use, is heartening. But I wonder about the choice of words.

"Detox"'s meaning, recently, related to food consumption, or the lack thereof. When you traded in the fast food for celery and refrained from consuming anything but tea, you were "detoxing", or "cleansing". But, of course, the term detox originally achieved notoriety when it was used in reference to addictive drugs like heroin. When I think of the term, I still think of it in terms of drugs.

Even beyond that single term, we are apt to think of new experiences in terms of older, more familiar ones. More and more, I hear people talk of Facebook or Candy Crush "addiction" which, again, conjures thoughts of hopeless alcoholics or strung-out meth-heads. Perhaps, in our effort to blame anyone but ourselves for the fact that we're unable to eschew immediately gratifying options for activities that will help us achieve our long-term goals, we want to trump up the power of our indulgences, and we do this by likening our habits to the almost-literally-irresistible urge of the crack addict to smoke more crack.

If we have to understand our new experiences with habitual digital media use in terms of older experiences (and, as much as people love to bad-mouth metaphors as some sort of crutch that keeps us from seeing new things as they truly are, I think this is the only way anything new can be understood at all, at least at first), then food and dieting would probably be a better metaphor than drugs.

Information (that is, the content of all media, digital or otherwise) is like food (and unlike, say, cocaine): we need it to survive. You can't really say no to media any more than you can say no to food. Getting too much of it is bad, but not nearly as bad as injecting large doses of certain drugs. Many more people struggle with tempting foods than with tempting drugs, and I think media over-use and habitual media use should be understood as things that are as common and as benign as bad eating habits, not as rare and harmful as drug addiction.

As time goes on, we'll understand our relationship with digital media on its own terms. But until then, its important to at least consider how our comparisons to other experiences (both in thought and language) affect our perception of threats and responsibilities.

Monday, September 02, 2013

Do you have a Candy Crush Habit or a Candy Crush Addiction?

Most of my recent research concerns media habits and/or what you might call "unconscious" media use. These are the times when we open up a tab on our web browsers and go to a website without thinking too deeply about why we're doing this or considering the long-term value of such an act. Over time, such behavior become habits, and habits can be hard to break. It seems that if habits are sufficiently difficult to break, we call them addictions.

But I, like many others in the field of psychology, am not too keen on applying the term "addiction" to habitual media use. Why not? If you're playing Candy Crush Saga five hours a day and you feel unable to stop playing, what is the difference if we call this a bad habit or an addiction?

Well, I suppose it has to do with how our culture currently understands addiction. We treat it as a disease that requires professional intervention. We assume, as is the case with most diseases, that the afflicted is not responsible for their affliction and that it is unlikely that they can get better on their own. They need help. This diagnosis is well-meaning in the sense that when people are going through something bad (and the feeling of being unable to stop doing something is usually bad) it would be worse to heap the extra guilt that comes with responsibility for their current condition (and for altering the condition) on top of their existing troubles. In addition, professionals have years of experience dealing with addictions and decades of research to help develop systems for fighting addiction.

But there's something that's lost: the individual's sense of self-efficacy, the sense that they can do something about the behavior. In some cases, it's possible that self-efficacy can be an important part of altering habitual/addictive behavior, that the individual finding a way to change their behavior is more effective and efficient than sending all of those individuals to professionals and/or through a series of institutions.

As more people find themselves with habits/addictions to games like Candy Crush, it's important to address the following questions: What role does self-efficacy play in breaking habits? If we call the habit an addiction, does this diagnosis reduce the person's sense of self-efficacy thereby making it harder (or perhaps more expensive) to quit?

This isn't to say that simply labeling this kind of behavior as "habits" isn't without drawbacks. People may not take the threat that their behavior poses as seriously if they call it a habit (most of us have bad habits, after all). Even when we do call the behavior addiction, we're increasingly liberal in our use of that term which waters it down (much like the term "stalking", which is used in a casual, everyday sense).

So, whether we call this kind of behavior "addiction", I think, is not just a matter of semantics. It is possible that diagnosis affects self-efficacy, which affects likelihood of behavior change. Whether you call it addiction or habit, the end game should be the same: understanding how people stop doing things that they, at first, feel they are unable to stop doing. But it's important to recognize the role of words and diagnoses in that process.