Monday, March 05, 2012

How much of the media we consume is really user generated?

Like most media users today, I enjoy two kinds of leisure media: user-generated content (UGC) and professionally generated content. The former costs WAY less to produce than the latter. On one of my favorite user-generated content websites, Reddit, there was a pretty good description of why cable costs so much, and a good part of it has to do with the cost of professional production of content. But if we're using our internet connection to access UGC, well then, we shouldn't have to be paying so much for the professionally generated content that we're not using. This got me to thinking: how much of the content I use is user-generated?

I don't think I'll ever abandon professionally generated content: I still love sports and a handful of television shows like Mad Men and Charlie Rose. I also loved relaxing at the end of a hard day by flipping on the TV and channel surfing. But I don't really do that anymore. I think that what has replaced that for me are two things: Facebook and Reddit, both of which are primarily UGC. Facebook occasionally contains references to content that was professionally created: a link to an article on NYTimes.com, a link to a video clip from a TV show posted on YouTube. But MOST of the information I encounter on there is generated by my friends: status updates, photos.

The same is true of Reddit. Let's take the most up-voted stories on reddit today as a sample. Of the 25 items on this front page, 16 of them are pictures or statements or links to content ostensibly generated by a non-professional (someone who did not create the content with the understanding that it would generate revenue for them personally). So again, its not clear cut. Facebook and Reddit and YouTube derive SOME of their value from professionally generated content, but it seems disingenuous to say that they're similar, in terms of what it costs to maintain the quality of the experience, to the former great American past-time: channel surfing.

I accept the fact that Facebook, Reddit, and sites like them provide a useful service by providing a venue for all this interaction between users. I accept that this takes a lot of hours of coding, and I accept that I must pay for that service in some way: with my attention to ads or having those companies mine my data or sell it to advertisers. But clearly, the overhead of running such sites is much less than running a television network: you don't have to pay writers, actors, set designers, animators, etc. So yes, I should pay for my time on Facebook and Reddit, but not as much as I should for my time watching a television network.

It wouldn't be that hard or time-consuming to code a random sample of Facebook, YouTube, and Reddit content as UGC or professionally generated content, and then to do a rough calculation of the true cost of producing and distributing this content. Another project for the back burner!