Prostheses developers and users are, in some sense, in an arms race with content producers and aggregators who seek to maximize the amount of attention paid their content. The producers get better and better at hooking us and keeping us in their walled gardens. The most successful websites are not narratives you disappear into, but shopping malls where everything is free. When we think about the experience of using these sites, we see the discrete bits of the experience: the posts in our feed, the stories, the GIFs, the images we click on. What we don't see is the glue that holds the experiences together: the repeated act of selecting from many options, of entertainment foraging. The appeal of such experiences is manifold. We respond to novelty, and immediately gratifying fare (that which scratches us right where we itch at that moment). But I think we also respond to that act of foraging. It is not enough to simply be presented with something new and immediately gratifying. We desire to choose it for ourselves. I'm interested in the outcomes of these moments of choice, the extent to which they are made unconsciously and how they are influenced by the number and type of options and the timing of the decision. But I'm also struck by how much of our leisure time is taken up by these miniature moments of choice.
The prostheses are what we use when we look at our media use habits and don't like what we see. If our habits are the product of our intuitive System 1 thinking interacting with choice environments designed to maximize time spent on websites, prostheses are a way to change the outcome, to bring our behavior in line with our intentions.
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