Tuesday, May 26, 2015

Affordance or Attribute?

Another May, another great International Communication Association conference. Each year, I get to know more and more scholars from all over the world, seeming to run into someone I know every time I walk from one panel to another. Of course, it's also an opportunity to get back together with old friends from graduate school and the professors who helped shape my research interests and teaching style, but I think the real value of ICA is its ability to foster new connections, between people and between ideas.

I was particularly excited to attend a panel on affordances as a framework for understanding computer mediated communication. The appeal of the affordance-based approach was wonderfully and entertainingly laid out by Andrew Schrock of USC, who has created The Journal of Toaster Studies. The journal isn't real; it's a kind of parody of a certain type of scholarship about technology, or really a way of thinking about technology. So many of us who study digital media or new media focus on (and start to anthropomorphize) the actual technology itself, which sounds appropriate until you start thinking about how silly this would sound if we were talking about, say, toasters.

It was easy for me to see the problems with an exclusively techno-centric approach when I started my dissertation on the new media choice environment in 2011. Since then, the problem with making declarations about rapidly changing media technologies has only gotten worse, and yet we, as scholars and laypeople, continue to make claims about specific technologies, like Facebook. I'm trying to think about (and write about) technologies in terms of characteristics or qualities rather than specific iterations of technologies. I try not to think about sharing and responding to information on Facebook, but rather sharing and responding to information using social media (even more specifically: social media that facilitates communication among a fairly large group of people who know each other in in the offline world). Who the hell knows what'll happen to Facebook, but I assume there will be media technology that facilitates communication among fairly large groups of people who know each other in the offline world. And it would be even better if we could point to some quality or characteristic of social media (perhaps it's "public-ness" or perceived public-ness) that is most commonly associated with certain outcomes.

So this is what brought me to a panel on an affordance-based approach to studying media technologies. But as I heard from the panelists and the then members of the audience, I started to think that I had made a mistake. The affordance-based approach seemed to center on who got to decide how technologies were used and how that came to be. I thought back to where I had first encountered the idea of an affordance-based approach and realized, in the middle of the panel, that it was an article about an attribute based approach. I'd just gotten the "A" words mixed up.

But that wasn't quite it. Multiple panelists had presented examples of affordances that were, to me, the same thing as attributes: searchability and persistence (e.g., the recording and archiving of expressions in online communication). Indeed, danah boyd refers to these two qualities as affordances. So maybe we were talking about the same thing. Confused, and in a room full of experts on the topic, I took the opportunity to ask the room, "what is the difference between attributes and affordances"?

I'll paraphrase Cliff Lampe's answer: attributes are uses that are designed by the media technology producer while affordances have more to do with how users perceive the designed object to be useful, or what it should or could be used for. This helped un-confuse me a bit, but I was still left wondering why I thought of something like "persistence" as an attribute.

From what I heard at the panel and what I've read in various articles, the affordance-based approach seems to be in direct opposition to technological determinism. In fact, I see it as defined by it's opposition to this view of the relation between technology and people. In this respect, it is of a piece with the theory of Social Construction of Technology. There are two assumptions being made by these approaches: that people (who possess certain priorities and perspectives) shape technologies and not the other way around, and that this shaping process should be the central object of study. As much as I agree that technological determinism, in its purest form, is wrong-headed, I don't share the aforementioned assumptions.

I agree that people often use technologies in ways that were not intended by designers, that future design is informed by these unintended uses, and that various social and economic factors influence the likelihood and prevalence of these unintended uses. But concentrating our attention so exclusively on when and why unintentional use takes place ignores a lot of important aspects of how certain, very common uses of media technologies result in certain outcomes right now. It is important to study these common uses and outcomes because the outcomes are important (e.g., wellbeing, depression, social support, health outcomes, sexist attitudes) and our initial, untested assumptions about how certain common uses relate to certain outcomes are often wrong.

If people typically use a one-to-one communication technology like text-messaging in which messages typically persist, then this may more likely result in a certain outcome than if people typically used one-to-one communication technologies like Snapchat where messages typically do not persist. Can someone use text-messaging in such a way that messages don't persist? Yes. Can someone take screenshots of Snapchat messages so that they do persist? Yes. Could both technologies be altered by hackers so that they don't do what they were intended to do? You bet. Is this relationship between hackers, users, technologies, and designers worth studying? Totally. I care deeply about why technologies are the way they are and why certain uses become common and why others do not, but I also want to further understanding of how certain uses, regardless of how they came to be, result in certain outcomes.

Sometimes, connections between affordances of media technologies and outcomes occur regardless of socioeconomic or cultural contexts; people with lower self-esteem may believe that fewer people actually read what they post on social media regardless of whether they live in Bangor, Bangkok, and Bangledesh. Other times, such connections only occur under certain specific conditions. By looking at how affordances and outcomes relate to one another, we are not ignoring context or individual differences. Assessing the influence of those factors are part of any robust inquiry. The fact that we often find that the same effects in incredibly diverse socioeconomic and cultural circumstances should not be taken as a wholesale dismissal of the importance of such factors.

So, here's what I'm left with. You can concentrate on a few aspects of the intersection between media technologies and people. You can examine the relationships among designers, hackers, and users as articulated through different uses of the technologies (designed attribute vs. affordance). You can examine how uses come into being and become more or less popular (affordance as outcome). You can examine how common uses of media technology relate to outcomes (affordance as cause). Do we all use the word "affordance" to describe what we're studying? On a practical level, this doesn't work for me right now. When I search for the word in Google Scholar, most of the research concentrates on the first two parts of the technology/human intersection and not the third.

It's something I'm continuing to think about, and ICA, specifically that one panel, helped me zoom out and think about this issue as I continue my research.


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