Wednesday, February 20, 2013

What Future Does Professional Media Content Production Have?


In the Media Literacy class I’m teaching this semester, my students are engaging in a role-playing exercise in which they assume the roles of four groups that, traditionally, play a role in the development of a new medium: governments, advertisers, technology developers, and content producers. First, the students research the role that these groups played in the creation and popularization of print, radio, TV, film, internet, etc. Then, they form new groups comprised of representatives from each of these groups and discuss how to develop a heretofore un-developed medium. The first example I thought of for the un-developed medium is: virtual reality.

Most of us have an idea of what virtual reality could be. And this imagined reality of VR could have government regulation (determining how the content will be distributed, if the roll-out of VR will be subsidized like a utility, how to regulate violent/sexual content, etc.), advertising (product placement in virtual reality? Pretty much an advertiser’s dream!), and technology developers (Apple VR might have a cleaner look than Microsoft’s somewhat cluttered-looking VR), and content producers (custom-made luxury environments for you to relax in). Sounds like a good fit!

I’m going to do this exercise again later in the semester, and I’m having no trouble coming up with several other “media technologies of tomorrow”: augmented reality glasses, superior surveillance technology, a portable instant-fMRI machine, affordable 3D printing. Some of these technologies are already gaining a foothold in the market. It’s easy to see how governments, advertisers, and technology developers would be involved in the creation and development of these technologies. But where would the content producers fit in?

The more I thought about the exciting media technologies of the future, the more trouble I have thinking about how professional content producers (e.g., screenwriters or the equivalent) will fit into the picture. I’m quite confident that there will always be an appetite for well-told stories. People skilled at telling these stories, through words or pictures or sounds, will have a place in our media environment. But I suspect that people will devote less time to consuming those stories than in years past. During the golden age of radio and television, people spent hours every day consuming content created by professionals. Increasingly, we spend more and more time using Facebook, Twitter, and other activities that don’t involve much in the way of content production (yes I know, lots of conversations on FB & Twitter are about content produced by professionals, but still, most of the aggregate value of these sites, I would contend, is generated by the users and the creators of the venue, i.e., the technology developers). In thinking about the media technologies of the future, it’s hard to think of a place for the writers, the producers, the directors. I’m sure there will be a handful of greats who produce content we all talk about, but perhaps a shrinking middle ground, and a shrinking window of attention and time we all spend consuming professionally produced content. 

Aside from making my group role-playing project a bit more difficult to design, its hard to think of a downside to this future. Definitely something I'll come back to in class. 

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