In the Media Literacy class I’m teaching this semester, my
students are engaging in a role-playing exercise in which they assume the roles
of four groups that, traditionally, play a role in the development of a new
medium: governments, advertisers, technology developers, and content producers.
First, the students research the role that these groups played in the creation and
popularization of print, radio, TV, film, internet, etc. Then, they form new groups
comprised of representatives from each of these groups and discuss how to
develop a heretofore un-developed medium. The first example I thought of for
the un-developed medium is: virtual reality.
Most of us have an idea of what virtual reality could be. And this imagined reality of VR could have government regulation (determining how the content will be distributed,
if the roll-out of VR will be subsidized like a utility, how to regulate
violent/sexual content, etc.), advertising (product placement in virtual reality?
Pretty much an advertiser’s dream!), and technology developers (Apple VR might
have a cleaner look than Microsoft’s somewhat cluttered-looking VR), and
content producers (custom-made luxury environments for you to relax in). Sounds
like a good fit!
I’m going to do this exercise again later in the semester,
and I’m having no trouble coming up with several other “media technologies of
tomorrow”: augmented reality glasses, superior surveillance technology, a
portable instant-fMRI machine, affordable 3D printing. Some of these
technologies are already gaining a foothold in the market. It’s easy to see how
governments, advertisers, and technology developers would be involved in the creation
and development of these technologies. But where would the content producers
fit in?
The more I thought about the exciting media technologies of
the future, the more trouble I have thinking about how professional content producers (e.g.,
screenwriters or the equivalent) will fit into the picture. I’m quite confident
that there will always be an appetite for well-told stories. People skilled at
telling these stories, through words or pictures or sounds, will have a place
in our media environment. But I suspect that people will devote less time to
consuming those stories than in years past. During the golden age of radio and
television, people spent hours every day consuming content created by professionals.
Increasingly, we spend more and more time using Facebook, Twitter, and other
activities that don’t involve much in the way of content production (yes I
know, lots of conversations on FB & Twitter are about content produced by professionals, but still, most of the
aggregate value of these sites, I would contend, is generated by the users and
the creators of the venue, i.e., the technology developers). In thinking about
the media technologies of the future, it’s hard to think of a place for the
writers, the producers, the directors. I’m sure there will be a handful of
greats who produce content we all talk about, but perhaps a shrinking middle
ground, and a shrinking window of attention and time we all spend consuming
professionally produced content.
Aside from making my group role-playing project a bit more difficult to design, its hard to think of a downside to this future. Definitely something I'll come back to in class.
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